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gork (gork) n. vegetable,
in the sense of a person who is severely mentally or physically
impaired. [perhaps from back-formation from the slang term gorked
Lord Of The Rings: The Return Of The King :)
were nice, but the film left me
lost in translation.
A Miracle Of
"A friend of ours brought Fluxx over
and announced that we had to learn how to play it for it was
'the best game in all of the world.' Luckily for us, it was."
-- emailed comments from Christina
||What is Secret Project 76-EAC?
awhile now I've been hard at work on a new project which I've
heretofore only been referring to by the code name "Secret Project 76-EAC."
Now, having reached a particular milestone in the development,
I'm ready to reveal what I've been up to. (Drum roll, please.)
My newest secret project is the long-awaited
stand-alone prequel to Chrononauts,
which we've decided to call Early American Chrononauts. We plan
to release it at Origins.
As you can see from this preliminary design for the cardback,
EAC will be a patriotic, red-white-and-blue, all-American card
game. The all-new TimeLine (the first draft of which I finished
hammering out this week) will begin just before the American
Revolution, in 1770, and continue through the Civil War, stopping
around 1909. It will thus very neatly fit together with the first
game's TimeLine, allowing fans to combine the two games with
a really big table for total time-traveling excitement.
Even though I've worked out a whole new TimeLine, and a whole
new slate of Artifacts and Missions, I still have quite a lot
of work to finish before this game can go to the printers. That
said, I've gotten enough done at this point that I feel confident
in saying we can have this product in stores by July 4th... with
an official release party at Origins. Whoo-hoo!
Of course, we'll also be needing play-testers and proof-readers
as we move towards that still-ambitious goal. In a week or two,
I plan to put up a bunch of downloadable prototype card PDFs,
which can be printed onto sticker paper and used for playtesting...
if you'd like to be one of my playtesters, please contact us
with "Early American Playtesters" in the subject
line, and tell me why you and your gaming group are well-suited
for evaluating my newest game. Thanks!
Love, Peace, and Chocolate,
||"I was experiencing a wonderful
bliss I call 'the sweet spot in time' when you finish a script,
hand it in, and you have about 24 hours before everyone starts
telling you what's wrong with it." -- Paul
S. Eckstein, in an article called "Busted for a Roach,"
published in the Feb 2004 issue of High Times magazine
||"Nerds are always getting in trouble. They say improper
things for the same reason they dress unfashionably and have
good ideas: convention has less hold over them. It seems to be
a constant throughout history: In every period, people believed
things that were just ridiculous, and believed them so strongly
that you would have gotten in terrible trouble for saying otherwise.
Is our time any different? It's tantalizing to think we believe
things that people in the future will find ridiculous. What would
someone coming back to visit us in a time machine have to be
careful not to say?"-- Paul Graham, "What You Can't Say"
||"Suppose in the future there is a movement
to ban the color yellow. Proposals to paint anything yellow are
denounced as 'yellowist', as is anyone suspected of liking the
color. People who like orange are tolerated but viewed with suspicion.
Suppose you realize there is nothing wrong with yellow. If you
go around saying this, you'll be denounced as a yellowist too,
and you'll find yourself having a lot of arguments with anti-yellowists.
If your aim in life is to rehabilitate the color yellow, that
may be what you want. But if you're mostly interested in other
questions, being labeled as a yellowist will just be a distraction.
Argue with idiots, and you become an idiot."--
Paul Graham, "What
You Can't Say"