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| "We have a game of the original Fluxx (second
edition I believe) and we love it. We own probably a hundred
games (we are game freaks!) and we play Fluxx
every day at least a few times a day."
-- Christine P, comments with order #89159 |
"Hopefully we'll win this auction. We're
HUGE fans of Stoner
Fluxx. We play every night before bed, without
fail. The deck we have we bought a few years ago, and
the cards are so sticky that it's near impossible to play. Thank
you for giving the world Stoner Fluxx. Huge fans." -- Lee and Becca, comments regarding the auction
at eBay of an unopened copy of Stoner Fluxx |
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| "Chrononauts (and EAC) have been runaway
favorites for me. Firstly, time travel is a genre I've always
had a strong fascination with. It's hard for me to have a bad
session of Chrono. If Chrono were just about the timeline, or
just about the artifacts, it would be dull. But it's that combination
of all those things happening at once that really works for me.
Chrono is an adventure in a compact box. I never feel that I
am without a productive move, and I never feel so far behind
that winning seems unreachable. It's chaotic enough to keep things
fresh and exciting, and strategic enough that I feel like I'm
earning a victory, that I'm accomplishing something. It has a
pace that lets me sit back and just enjoy watching the game unfold,
yet lets me participate in that unfolding. (I also play Fluxx
and Icehouse games, too!)" -- Ryan
Hackel's Rabbit Wiki Bio |
"I learned to play Fluxx after a day at
the Oregon Brewers Festival. I have loved it ever since. It's
fun precisely for the reasons that 'gamers' hate it. Strategy
can be planned and formulated and then you have to scramble to
reformulate it. Primarily, for me, the game doesn't seem like
work. One of the reasons I don't enjoy computer RPG games is
the grinding tedium of them that makes them ultimately seem like
very complicated but nevertheless tedious factory work. Fluxx
is more like backgammon than anything else that I can think of.
You can have a strategy, sure, but one little dice roll can keep
you bumped and ruin everything you were working on for the whole
game. That tends to be why chess players don't care for backgammon.
:)" -- CSBMonkey, comment #57 added to the
article about Fluxx on BoingBoing |
"2007 was a very 'Looney' year for my wife
and I. We went from only owning regular Fluxx to having every
boxed Fluxx game, Aquarius, Chrononauts, and lots of pyramids
among other Looney things. Many people in our family gave and
received Looney Labs' games at Christmas and we played many of
them together on New Year's Eve. So, THANK YOU! for bringing
so much fun and joy into our lives!" --
Anthony K, from a private email |
| "I love Fluxx. It's most certainly untrue
that there is no strategy to the game--sound strategy will increase
your chances of winning significantly--but it is true that there
is a lot of randomness to the game. That makes it a game that's
wonderfully suited to people who revel in the unexpected and
completely ill-suited to people obsessed with winning every game
they play." -- Jordan, comment #47 added
to the
artcile about Fluxx on BoingBoing |
"I've played Fluxx (use this
game with students in Reading classes that I teach), Zombie Fluxx
(LOVE THIS GAME!!!!), Treehouse, Martian Coasters, Aquarius (LOVE
THIS GAME!!!!), and Chrononauts (use this game with students
in Reading classes that I teach)for the past five years. I saw
Fluxx at a local game store (Tabletop in Overland Park, KS) about
five years ago. I started playing Fluxx with my middle school
Reading students. They LOVED Fluxx. I now use it as a reward
for completing lessons. Every year I introduce new students to
the game. I get the same reaction year after year: 'Where can
I get this game?!?!?' My students beg me to play Fluxx AT LEAST
once a week after I introduce it to them. I like to teach and
play the game with them because it requires them to READ what
is printed on the cards (BRILLIANT IDEA!!!). They are reading
while they think they are getting out of reading(pretty sneaky,
huh?). I also give away copies of Fluxx to students who have
top scores on their end-of-year Scholastic Reading Inventory
tests. I have introduced all of these games to many, many people
over the past four years. Everyone is blown away by these games...
Thanks for providing all of us with hours and hours of great
fun with the games Looney Labs has produced!!"
-- Lyle W, comments with order #88952 |
| "I have found that a demo copy of Treehouse
on the counter and a 60 second demo game sells out more copies
of Treehouse than any other game I demo. It is one of those games
that has to be played in order to realize just how much fun it
is. And as soon as you beat whomever you are demoing to, rest
assured they will want a rematch...like money in the bank." -- Eric J. Morgan, Critical Effect Games |
"First of all, I want to say
'Thank you' for such a great new game, Zombie Fluxx! I've demo'd
the game at the store and played multiple times with my co-workers,
my wife and a few friends. Everyone who has tried the game has
asked to play multiple rounds and had a great time. Even those
few who haven't played Fluxx before (I've introduced it to everyone
I know) had an easy time grasping the ever-changing rules and
laughing at the fast paced format... As a side note, I've been
talking about Fluxx, Chrononauts, Nano-Fictionary and Aquarius
to everyone I know for years. Zombie Fluxx is the first game
that seems to appeal to everyone I mention it to. It looks like
you've created a real winner and I thank you for the 'doorway'
to your other great games. My non-game playing friends are already
interested in sitting down with Aquarius soon."
-- Email from Cobolt |