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  The
        Sporkion
   wallydrag (wale'-ee-drag) n.
      (Scottish) a feeble, dwarfed animal or person. [not to be confused
      with wally (wale'-ee) n. (also Scottish) fine,
      splendid.] 
          Eternal Sunshine of the Spotless Mind %}
 
 A romantic fugue -
 Kaufman reveals our lives with
 magic realism.
 
   The Urban Dictionary
  Checkerboard
      Nightmare
 
  This week's donation goes to: The Drug
      Reform Coordination Network
 Stop the Drug War
 
   "As always, Fluxx is a great game to play with the nongamers
      in your life. I tested it on nongamers, and nearly everyone liked
      it after a couple of hands. They even played it without me, which,
      despite my mixed review, is probably the best testimonial a family
      game like this can get. " -- Jeff Quick,
      reviewing Fluxx 3.0 in Issue 5 of Undefeated Magazine
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                |  | GTS was Great, as Usual |  |  
          |  Well,
            we're back from the GAMA Trade Show in Las Vegas, and as usual
            it was a smash. Here's a photo of our booth, but this time, it's
            kind of like a game of "Where's Waldo?" The exhibit
            hall this year was located on the covered-over floor of an ice
            hockey arena, which meant you could stroll around among the seats
            above to get groovy overhead views like this.
 "Check it out! I can see our booth from here!"  
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          |  The
            official team this time around consisted of myself, Kristin,
            Alison, and Russell,
            though we also got a lot of great help from a few of our rabbits
            who were there, Bob
            and Carol.
            Thanks y'all! (Thanks also to Marlene
            for staying behind to work in the office while we were gone...
            it was wonderful knowing, for a change, that work was continuing
            to get done back at home while we were away! It's still pretty
            amazing for us, this having employees thing...)
 We gave out lots of catalogs, along with most of the free
            product we brought with us, and we taught lots of people to play
            more of our games. Of course, we were showing off my latest Early American Chrononauts
            prototype, and everyone's very excited about it. We also got a lot of comments about & interest in our
            most recent release, Stoner
            Fluxx. We're very pleased to say that the overwhelming majority
            of reactions we got were very positive. Many stores have been
            selling it, and selling it well; some stores have been keeping
            it under the counter and still selling it well; some stores have
            decided not to carry it but still sell our other stuff and are
            still totally happy with us. One retailer I spoke with had gotten
            a couple of complaints but successfully used logic and printouts
            of essays from our website to change people's minds; and many
            retailers (and other manufacturers) came by to praise us for
            our bold and important stance. Woo-hoo! It's going well!
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 Our
            next release won't be until Origins,
            but friends of ours were at GTS to officially debut their new
            game. Our friend Jake
            and his wife Lisa have decided to jump into this crazy world
            of game publishing, and have formed a new company called Play Again Games.
            Their first release is Kory's
            excellent new party game, called "Why Did the Chicken...?"
            which arrived just in time for them to be giving away free copies
            to the retailers at GTS. Well done guys, and good luck! "Why
            Did the Chicken...?" is available for sale right now,
            here in the Looney Labs Random
            Emporium!
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 As usual, I left the convention casino a number of times,
            to explore other parts of Vegas during our stay, and while I
            was out and about, I discovered a wonderful place none of the
            guidebooks I read ever mentioned: The Icehouse Lounge! Well,
            with a name like that, it had to be good, right? When I first
            saw it, I stopped just to take a picture of the sign... but a
            quick glance inside revealed that the Icehouse
            Lounge was just the sort of cool, relaxed hangout I'd expect
            it to be.     |  
          |  Among
            the many cool amenities the Icehouse Lounge offered was this
            excellent gaming table, covered with a wafer-thin sheet of polished
            marble and lit from underneath, effectively creating the perfect
            surface for Icehouse games: a light table.
 Since Bob
            has joined me and Russell
            in our obsession with the 2-player version of Homeworlds (which
            we are now calling Binary
            Homeworlds, as a way to distinguish it from the regular version)
            we of course played many such games at this most excellent table.
            One of the high points of the trip for me occurred just after
            I took this photo: I had 2 games of Binary Homeworlds going at
            the same time, one with Russell on my left, and one with Bob
            on my right, and I won both games! (I played at least a dozen
            games of BHW with these guys in Vegas, and lost only twice, once
            to each of them.) As usual, the appearance of an Icehouse game on a restaurant
            table always attracts attention, but you get a very different
            reaction from the waitress when you tell her that the name of
            the game is the same as the name of the lounge you're in. We
            wound up meeting the actual owners of the place, and I gave them
            a copy of The
            Empty City, after telling them their real-life establishment
            reminded me of the imaginary places I described in my book. Anyway, I hereby pronounce the Icehouse Lounge to be the Coolest
            Spot in Las Vegas. Any rabbits
            visiting the area are encouraged to drop in for a round or two
            of your favorite
            Icehouse game. (And if you're a rabbit who actually lives
            in Vegas, you definitely need to check this place out!) 
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          |  As
            usual, I didn't gamble away a single penny while in Vegas....
            gambling just isn't my thing. But I did spend some time looking
            at slot machines. They come in every imaginable theme and flavor
            now, and being a big fan of the immortal classic, The Twilight
            Zone, I was naturally drawn to the model shown here. As I watched
            other people flush their money away using this machine, I was
            reminded of that excellent episode about a guy named Franklin
            who goes to Vegas and gets hooked on gambling, simply because
            of the way one particular slot machine starts talking to him,
            saying his name over and over again, in a voice that sounds like
            clinking coins: "Franklin, Franklin, Fraaaaaannkliiiinnnn!"
            I thought, "Wouldn't it be funny if they made some sort
            of reference to that creepy old slot machine on the modern Twilight
            Zone-themed equivalent?" (Frankly, I would have expected
            a Twilight Zone slot machine to look just like Franklin's slot
            machine.) But no such luck, this machine just featured icons
            like Talky Tina, the little robots from The Invaders, Alicia
            the android, and Rod Serling himself. I guess slot machine designers
            lack (or are forbidden to use) a sense of humor. (Or perhaps
            Franklin's machine shows up only on special occasions which I
            never witnessed, like pay-outs.)
  Anyway,
            have an excellent week!
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                |  | "You really have to experience it to fully
                  understand, but perhaps this helps: Fluxx is really a simulation
                  of life. The goals change constantly and seemingly at random,
                  but often under the control of other players, and sometimes under
                  your control. The means to achieve those goals are distributed
                  randomly and totally unfairly. The rules for achieving those
                  goals change constantly and without any rationale. The pace goes
                  from being impossibly slow to too fast to keep up. Sometimes,
                  everybody just gives up. Mostly the game just ends suddenly with
                  the last person you'd expect as the winner. And in the end, the
                  best way to win is to set a goal that matches what you have,
                  rather than the other way around." -- Roy
                  Levien's review of Fluxx at FunAgain.com |  
                |  | "Assume for a moment that the statistics above are reasonably
                  accurate and hold constant for a few years. Also assume the service
                  on debt goes up a mere 14 of 1 percent per year. As the graph
                  below shows, by the year 2011, 100% of the revenue the government
                  receives will go straight from the taxpayer's pocketbook to the
                  holders of US debt instruments. There will be no money for any
                  governmental function in the United States of America whatsoever." -- Don Smith, "USA
                  Out Of Business" |  
                |  | "#5: The Chocolate Love Robot (while very
                  desirable, and highly sought after) is not a winning combo in
                  Fluxx." -- one of the lessons learned about
                  Fluxx, as reported in Part VI ("Fluxx and beyond...")
                  of the UberCon III report posted at algernonsdilemma.com |  |  |