amusements & moving along plus dance,
stand, move, play & when it says libbey on the label
The strongest critics
will simply ad hominem
and refuse treatment.
design via trampoline
Politically Incorrect Truths About Human Nature
"We just returned from a family reunion in Iowa and I
have to tell you guys that teaching the kids to play Fluxx (and
CLASSIC FLUXX at that) was the absolute highlight of the trip.
I had my mother in law ask where you could find the game, so
that's got to say something. You guys really rock. I look forward
to seeing your future games." -- comments
from "a faithful hippie customer" named Karma
Looking forward to the end of summer school, etc
||Zombies, Hippies, and Freedom
For this update I have sneak previews of awesome
new artwork for 3 of my in-the-works games, each by a different
artist. The art samples are pictures of Zombies,
First we have this image, for the Pair of Zombies card for
version of Fluxx.
This artwork is by Derek
Ring, who we've selected to be the artist for this project.
Derek is very busy right now, trying to get all the art we need
for the game finished up in the next couple of weeks, so that
we can go to press at the start of Gen-Con and thus keep to our
in-time-for-Halloween release schedule.
We spent a lot of time debating the look and appearance of
Looney Labs-style zombies,
and we're really pleased with what we've gotten from Derek so
Soon there will be lots more zombies!
The second sneak peek image is this illustration for the
game I designed for the Nocturne
expansion of Stonehenge. This was done by Howard
Lyon and I absolutely love it (you can click on it to get
a closer look).
It occurs to me that I've never actually announced the name,
or even the theme, of my Stonehenge game until now, but since
Paizo has been using it in their ads for Nocturne, I supposed
it's time I revealed a little more about my game myself.
My game is called Stonehenge Hippie Festival, and it's about
being a hippie at a festival being held at Stonehenge! It's kinda
sort of like Chrononauts,
in that there are lots of things going on at once, and you win
as soon as you accomplish one of three possible missions.
Here's the intro I wrote for the rules: "This game was
inspired by the Stonehenge Free Festivals, which started in 1972
but were halted by the British government in the mid-eighties.
The turning point came on June 1, 1985, when cops beat up hundreds
of New Age Travelers (hippie families living a nomadic lifestyle)
in a notorious example of police brutality now known as The Battle
of the Beanfield. However, this game takes place in a happier
time, when the Hippies were (or will be) free to dance as they
wish under the solstice moon at Stonehenge."
This intro inspired Mike Selinker to create a solitaire game
called Battle of the Beanfield, which is being included in the
Nocturne expansion as a bonus! Paizo is on track to release the
expansion in early October, around the same time we bring out
final artwork preview is a glimpse at the long-awaited new artwork
Fluxx. Here you see Freedom, which is my favorite of the
13 new images which will grace the Keeper cards in Stoner Fluxx
2nd Edition. The artist this time is Melinda
Rainsberger, and I'm delighted with her work!
This of course brings up the question of when the new version
of Stoner Fluxx will be reprinted. Unfortunately, all we can
say at the moment is that it won't be soon. We get requests for
it all the time... it's been sold out for so long now that First
Editions are becoming impossible to get even for die-hard collectors.
But we're currently embroiled in a process of corporate governance
stuff (we're getting ready to restructure our finances with a
limited issue of private stock) and until things shake out from
that we really can't decide how best to proceed with this product.
[Options include 1) changing the name to Stoner Party 2) republishing
it under a new imprint or a different company, or 3) just republishing
it ourselves as before.]
All that said, we commissioned new artwork awhile ago, and
having sat on these beautiful images for months now, and I just
couldn't resist taking this opportunity to finally show off at
least one of them. Eventually we'll get back to this, but in
the meantime I have to ask y'all to keep being patient.
for reading, and have a great fortnight!
PS: I finally have a LiveJournal
||Bob Barr has switched sides and joined the fight against
the drug war! Barr was once one of the most aggressive supporters
of drug prohibition; he was the author of the "Barr Amendment,"
through which Congress suppressed Washington DC's 1998 vote to
legalize medical marijuana. However, Barr has seen the error
of his ways, and has signed on with the Marijuana
Policy Project as a lobbyist, urging passage of anti-prohibition
legislation such as the
Hinchey-Rohrbacher Amendment. For someone like Bob Barr to
totally switch sides like this really gives me hope. Even staunch
conservatives are finally admitting they've been wrong to support
drug prohibition... this is like a former Drug Czar taking a
job at NORML.
||I see that Subway restaurants are now running a peel &
win game like the Monopoly-themed ones McDonald's does from time
to time, in this case based on Scrabble. I guess that's the greatest
professional accomplishment someone in my field can hope to achieve:
seeing one of my
game designs used as part of a fast-food chain's instant-win
ad campaign. You'll know we've really made it if you ever see
Fluxx cards on the side of your beverage container. (Yeah, right....
that'll be the day!)
||"Just think about cake for a minute. Oh, it's a miracle,
it's so good! I will go anywhere if you say the phrase 'There
might be cake.' MIGHT! Not even definitely, there might
be cake!" -- Greg Behrendt, heard on Comedy
Central's Comic Remix, (from a session recorded in 2001)