- Q: What happens
if I want to play a New Rule but there's already a New Rule in
the center on the table? Does it replace the old New Rule, or
do they peacefully co-exist?
A: It all
depends on contradictions. There's no limit on the number of
New Rules that can be in play at once, as long as they don't
interfere with each other. If the New Rule you are adding has
nothing to do with the existing New Rule, both rules remain.
However, if both rules are about the same thing, for example
how many cards to Draw, then the new card becomes the rule and
the old rule is discarded.
-
- Q: What if
a New Rule, such as Play 3, contradicts the Basic Rules?
A: The New
Rule still supersedes the Basic Rule, but the Basic Rules card
does not get discarded. To help to avoid confusion, the New Rule
can be placed to cover-up the portion of Basic Rules it replaces,
as shown.
-
- Q: What if
the Rules require me to Play 4 but I only have 2 cards?
A: Play
as many as you can. Your turn ends when you have no cards left
in your hand, even if you are supposed to play more.
-
- Q: Suppose
the rule is Play 2 and for my second play I change the rules
to Play 3. Do I play one more card or am I done because I played
2?
A: All rules
take effect immediately, so you would need to play 1 more card
because the rules at that point had become Play 3.
-
- Q: How do I
interpret the Play All card? If, by playing my cards, I receive
more cards in my hand, do those new cards have to be played as
well, so that I will always end up with zero cards in my hand
at the end of my turn as long as Play All is on the table?
A: Yes.
-
- Q: Suppose
it's my turn, and the current Goal says you need 2 Keepers to
win, and I have one of them, and someone else has the other Keeper
on the table. Can I just grab it from him and win?
A: That
would be cheating, unless you play the Steal Something Action
card which allows you to do exactly that.
-
- Q: If I play
a Keeper, and I already had a Keeper, do I have to discard the
first one to play the new one? Is there a Limit to the number
of Keepers I can have in play?
A: You can
have as many Keepers in front of you as you want, unless a Keeper
Limit rule is played. Even then, you can play as many Keepers
during your turn as the current Play rules will allow, and only
decide which ones to keep and which ones to throw away (so as
to comply with the Keeper Limit) when your turn is over.
-
- Q: Suppose
there's a Hand or Keeper Limit rule in play when my turn begins,
but, during the course of my turn, the limit card is removed
and discarded as a result of another Rule card or Action card.
Is it still necessary for me to discard down to the limit that
is no longer in play?
A: Nope!
Just as Rules take effect immediately, their effects also cease
the moment the rule disappears.
-
- Q: Is there
a Creeper Limit? Do Creepers count towards the Keeper Limit?
A: No and
No. Creepers aren't limited and do not count as Keepers.
-
- Q: How do you
get rid of Creepers?
A: It depends
on the situation. Oftentimes, you'll have no choice but to keep
them, but there are many ways for you to either discard them
or move them to another player, via Actions, New Rules, or the
fine print on certain Keeper cards. But sometimes you're better
off keeping your Creepers while they usually stop you from
winning, there are times when the Goal will require a Creeper.
Maybe the rules will change so that Creepers don't prevent victory,
or perhaps another player will smite your Creeper for you. But
sometimes, you just have to be patient, and wait for things to
change.
-
- Q: If I have
a Creeper that says "You cannot win if you have this card
unless the goal says otherwise," and I have everything the
Goal requires including a specific Creeper, but I also have some
other Creeper not mentioned on the Goal, do I win or not?
A: No, you
wouldn't win in that situation until you got rid of (or otherwise
neutralized) that other Creeper.
-
- Q: Does a Hand
Limit mean "hold the limit number, unless you already have
fewer cards, in which case hold that lower number"?
A: Yes.
It's not a quota that you must draw up to in order to meet, it's
simply a cap on the number of cards you're allowed to hold.
-
- Q: When discarding
cards because of a Limit rule, do you get to choose what to discard,
or is it random?
A: You get
to choose.
-
- Q: Can you
use the "Trash Something" action to discard one of
your own Keepers (or Creepers)?
A: Yes.
- Q: If someone
plays the Double Agenda rule card, which permits two goals, does
the next card played need to be a Goal?
A: No. There's
no hurry about adding a second Goal just because the rules allow
it.
-
- Q: What happens
if there are two Goals in play and someone gets rid of the Double
Agenda rule?
A: The player
who caused the Rule to go away gets to choose which Goal to discard
and which one to keep in play.
-
- Q: Do I get
to play any cards or take any actions when it's not my turn?
A: When
it's someone else's turn, there's not much you get to do -- there
are no cards you can play out of turn. But you will sometimes
need to make minor decisions and perform card maintenance during
other players' turns. For example, if someone plays a Hand Limit
and you have more cards in your hand than are allowed, you'll
need to decide what to keep and what to discard.
-
- Q: If I have
zero cards at the start of my turn and then I play the No-Hand
Bonus rule, do I get 3 extra cards, or is that only for the next
player actually starting to play with the No-Hand Bonus rule
card already on the table?
A: It's
that second thing you said. Since the rule only applies at the
very beginning of a turn, the person who plays this rule has
to wait.
-
- Q: If the Trade
Hands card is played and the rest of the players have no cards,
is that player required to give away the rest of his cards for
nothing in return or is the action optional?
A: If you
play the card, you have to carry out the action, so yes, you'd
have to give away the rest of your hand and get nothing in return
if everyone else is empty handed. It says on the card, "This
is one of those times when you can get something for nothing."
Well, it's also a time when you give something away and get nothing
back!
-
- Q: Suppose
I play Draw 2 and Use 'em and I draw two Goals, and one of them
will cause my opponent to win. Can I play the two Goals in instant
succession, with the one that doesn't make them win on top, so
that they don't get to win?
A: No. Any
time a Goal is played, it provides a chance for someone to win
with those conditions. No matter how briefly that Goal is in
play, it counts, and if someone meets the conditions in that
instant, they win.
-
- Q: If you play
Use What You Take and pull a Keeper, do you use it on the person
you took it from or does it go in your own Keeper collection?
A: YOU play
the card you stole, so you get to keep the Keeper.
-
- Q: Can you
combine this game with other versions of Fluxx?
A: Yes,
but it can be tricky now that Fluxx is available in so many flavors
(like EcoFluxx, Zombie
Fluxx, and Monty Python
Fluxx). The cardbacks are always the same, suggesting that
different versions can all be combined; but matching backsides
doesn't always mean the fronts will play nicely together. Some
Rules may contradict each other without saying so, and certain
Goal cards may become impossible or nonsensical. Rather than
making a deck too big to shuffle, we suggest adding just a few
of your favorite cards from one version to another. Also available
are Fluxx Blanxx, which you can use
to add in your own ideas, including new connections between cards
from different editions. So be creative, have fun, and don't
forget to playtest!
-
- Q: Can you
answer more of my questions on the internet?
A: Yes!
Please visit LooneyLabs.com for the
latest FAQ updates!
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