| There are 4 kinds of cards in
Fluxx: |
Keepers: You put these out on the
table in front of you when you play them.
- Goals: When someone plays a goal, it stays in the
center of the table until a new goal takes its place. To win,
you simply need to do whatever the goal says. Most of the time,
the goal requires you to have a couple of particular Keepers
on the table in front of you. As soon as any player achieves
the current goal, that player wins!
- New Rules: This is where the fun really starts. When
the game begins, the only rules are that you draw 1 card per
turn and play 1 card per turn. But when you play a New Rule,
these rules are either changed or added to. New Rules change
the number of cards drawn and played per turn as well as the
number of cards you are allowed to hold in your hand, the number
of Keepers you can have, bonuses for players who have particular
Keepers, and more.
- Actions: These are 1 time use cards that let you do
fun stuff like stealing someone else's Keeper, getting rid of
a rule you don't like, drawing more cards, and so on.
|
   |
Fluxx 3.1 Card List
Current for version 3.1, January 4th, 2006
Here's a complete list of the 84 cards found in an original Fluxx deck. Note
that 4 cards were renamed, dropped or added during the 3.1 printing; those
changes are noted below. (Also, the tuckbox color was changed from black
to purple.) |
New Rules
21 cards
- Draw 2
- Draw 3
- Draw 4
- Draw 5
- Play 2
- Play 3
- Play 4
- Play All
- Hand Limit 0
- Hand Limit 1
- Hand Limit 2
- Keeper Limit 2
- Keeper Limit 3
- Keeper Limit 4
- Double Agenda
- Reverse Order
- First Play Random
- No-Hand Bonus
- Poor Bonus
- Rich Bonus
- Inflation (was called "X = X + 1" in version 3.0)
Actions
20 cards (was 21 cards in version 3.0; "I Need a Goal"
was dropped)
- Jackpot (replaced "Go Fish" in version 3.0)
- Discard and Draw
- Draw 2 and use 'em
- Draw, 3, Play 2 of them
- Empty the Trash
- Everybody Gets 1
- Exchange Keepers
- Let's Do That Again
- Let's Simplify
- No Limits
- Rotate Hands
- Rules Reset
- Scramble Keepers
- Steal a Keeper
- Take Another Turn
- Taxation
- Trade Hands
- Trash a Keeper
- Trash a New Rule
- Use What You Take
|
Goals
23 cards
- 10 Cards in Hand
- 5 Keepers
- All You Need is Love
- Appliances
- Baked Goods
- Bed Time
- Brain (no TV)
- Chocolate Cookies
- Chocolate Milk
- Death by Chocolate
- Dreamland
- Hearts and Minds
- Hippyism
- Milk and Cookies
- Night and Day
- Peace (no War)
- Rocket Science
- Rocket to the Moon
- Squishy Chocolate
- Time is Money
- Toast
- War = Death
- Winning the Lottery
Keepers:
18 cards
- Brain
- Bread
- Chocolate
- Cookies
- Death
- Dreams
- Love
- Milk
- Money
- Moon
- Peace
- Rocket
- Sleep
- Sun
- Television
- Time
- Toaster
- War
|
Special Cards
2 cards (was 1; "Join the Fluxx Fan Club" was
added for version 3.1)
- Basic Rules
- Join the Fluxx Fan Club
Note: In the first printing of version 3.1, there's
a glitch on the Basic Rules. A fixed version of the card was pre-inserted
into most of the first printing 3.1 decks; the Basic Rules with the strange
extra 2 (present in the graphic) should be discarded. |