Here are the questions we've gotten so far about the rules,
which we will clear up in future editions:
1.) To win, you need 7 panels of your color connected together.
Does it need to be one continuous group, or do you win if you
have 3 connected in one place and 4 connected in another?
It must be one continuous group of 7.
2) Do they have to be a chain, so you can count a string of
7 without backtracking, or can there be branches?
The seven panels all just have to be touching each other (contiguous).
It's okay if it's a branching blob, rather than a single chain.
As long as you can travel from one panel to all of the others
through the same group, it counts as contiguous.
3.) In your group of seven,
do the panels have to be touching each other, or is it
just a string of connected cards?
The panels must be touching. In this example shown here,water
has a chain length of 2, and air has nothing.
4.) Suppose on the very first turn of the game, the first
player zaps the center card. What happens next? Do we replace
it from the deck or does the next player get to play any card
Flip the next card as you would at the start of the game.
5.) Do you draw before you play, or after? If you draw after
you play, Trade Hands hoses the person you trade hands with.
No, you should draw a card before you play one.
6.) If another player creates a group of seven of my elements,
do I win immediately or only at the start of my turn?
You win immediately.
7.) If there are less than 5 players, can I trade goals with
one of the unused goals, or must I trade with someone who is already
(How did this get left of out the rules? I
thought sure it was in there!) Yes, when trading goals
you can trade with an unused one. When shuffling goals, also be
sure to also gather up any unused goals and shuffle them in.
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Last Modified: Dec 09 2013 at 00:23