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Outside,
Inside
Not only are Go and Didjeridu best mastered by playing (as is the case
of most activities), but they are best experienced by playing as
well. This is not as interesting when contemplating Go because it is true
of most board games -- the players are watching the drama, and interacting
with it too.
Go is unusual in that it is one of those few board games that attract
spectators. In many Asian countries Go is very popular; games can even
be watched on TV. Even so, I'm sure that for those people who do not play,
the Go channel might be a little boring.
For a musical instrument the Didjeridu, at least in the western world,
has a unique "low tolerance" among spectators, but players often become
intensely fascinated. This fascination often goes a little beyond treating
it as just a musical instrument.
Many Didjeridu players in the Western Hemisphere claim a "spiritual
connection" with the Aborigines, and make up all sorts of stories that
deal with the "sacredness" of the instrument. I think that's going a bit
far myself, but I understand how non-aboriginal people can misinterpret
the "spirit" they feel as a direct connection to a culture that we know
little about. After all, that's where the instrument came from, right?
The day a friend introduced me to his Didjeridu and showed me how to
play the drone, I was taken aback. I had played a violin when I was younger,
and I had taken lessons for other assorted instruments. When I played those
instruments, I often felt that I was wrestling them, or that they were
instruments in the technical sense, and that I was learning where
the "buttons and switches were". Not so with this one. I had the immediate
sense that the Didjeridu, though difficult to play in the beginning, was
helping me from the moment I first held it to my lips. This was my instrument,
my newfound friend. And it certainly helped to think there was only
one note!
Eventually my wife bought me a Didjeridu and I learned a few more sounds,
but I still needed to hear real sounds. Surfing around one day I
found a tribal site on the web that had solo sound bites. I was (to say
the least) humbled. However, if I had not played the little I had until
then, I'm pretty sure that I wouldn't know what little sounds to listen
for, and I might not have even remembered listening. I might even have
become -- dare I say it -- bored.
What had I learned that made me listen so carefully? Just this: Didjeridu
is something other than music, something more than sound. Didjeridu has
magic and spirit, and it has these in very noticeable, perceivable (and
by that I mean "real") ways.
For those of you who are more grounded in western thought, you might
substitute the terms "trance and hallucination" for "magic and spirit".
In other words (in my culture's words), sometimes when you play
a Didjeridu you get high. You enter an altered state of thinking. I remember
feeling on one occasion that the drone was the real and powerful "Om" --
the "Word of God" being played through a tube of wood, and through me.
I'm not alone in having these kinds of experiences. There are many accounts
of Didjeridu players losing touch with the world they normally see around
them, losing self-awareness, or becoming caught by what the Aborigines
might
think of as a direct line to "Dreamtime", that mysterious mythical beginning
place where all creation comes from; the Oneness.
Coming out of such a state brings on a pleasant transitional cusp of
trance with light and sound from the real world. Psychologists have proposed
that the combination of drone, circular breathing, and concentration combine
to put the player in a hypnotic trance. Whatever, it feels like magic,
and at this point for many players Didjeridu becomes an entity, a spirit.
Similar yet perhaps more subdued experiences are noticed by Go players,
who, through intense focus and concentration on the whole game approach
what is called the "no-mind" by Zen philosophers. The trick, they say,
to good play is for both players to become part of the game -- to abandon
aggression (and even self awareness to a point), and to only exist within
the bounds of the game.
I don't think it is a trick so much as inevitability. For Go players,
the game becomes the universe. All other concerns are pushed aside for
a few hours, as the board demands more and more attention. Strategies lead
to tactics which in turn lead to a beautiful kind of symbiotic interactive
Rorsache, a display of two psyches.
For me the game often feels like we the players are participating in
a (seemingly dichotomous) competitive/cooperative work of artistic communication.
It is no wonder that one of the slang words for Wei Chi is "handtalk". |