Radically Simplified Rules for Nanofictionary
By Andrew
Looney, May, 2010
Overview
In 2002, Looney Labs
published a card game called Nanofictionary.
It featured a great system of dividing story elements into card
types, but the actual gameplay is clumsy and flawed. It's been
out of print since 2005.
In 2008, I first started trying to redesign the game. The ideas I had at that time
were interesting, but they didn't go far enough.
Over the course of the past 2 years, we've been re-working
most of the rest of our product line so that everything we publish
now has a consistent style and packaging format. Although the
date is not yet set, we eventually plan to republish Nanofictionary
in the new style, and with greatly simplified rules.
Nanofictionary 2.0 will feature a narrower card size (matching
Fluxx and Chrononauts) instead of the wider (poker-sized) cards
in the original edition. It will also contain 100 cards instead
of 110 cards; the Action cards and the Award cards will be eliminated,
allowing for the addition of 14 new story content cards.
Below is the most recent version of the rules I'm planning
to include someday in Nanofictionary 2.0. These rules may or
may not be final. If you are interested in playtesting these
rules and you don't have a First Edition Nanofictionary deck,
you can get what you need by ordering 10 packs of NanoBlanxx
and creating your own deck using Sharpies and the original edition's
card list. (You'll also need
a set of number cards, just 6 cards with the numbers 1-6 on them.
Playing cards work fine.)
How To Play
Here are actual rules:
- Number of Players: 3-6
- Set aside the Actions and Award cards. They
will not be used.
- Shuffle the deck and deal everyone a hand
of 6 cards.
- Also, deal 6 cards face up and spread them
out on the table.
- On your turn, draw a card, add it to your
hand, and discard a card.
- When drawing, you may choose the top card
of the draw pile, or any card in the discard pile.
- Feel free to spread out the discarded cards
and sort them by type.
- If you don't like your hand, you can discard
all of your cards and draw 6 new ones as your turn.
- You may declare stop at the end of your turn,
but only if you have at least one of each of the four types of
cards.
- When you stop, take the best Number card
available, then wait for the others to do the same.
- When you get down to the last player, that
player gets one final turn and must then be done (even if they
don't have one of each type of card).
- Once everyone has gone out, players take
turns presenting their story ideas. Go in the same order you
took your number cards.
- Remember that these should be nano stories.
To keep your story short, imagine that we are pitching movie
concepts to a busy Hollywood executive. He has a short attention
span and just wants to know what the stories would be about.
He does not want to hear all the details.
- It's OK to invent extra Characters, Problems,
etc as needed to fill in the gaps, but don't go overboard, and
be sure to incorporate all of the cards in your set.
- After all have presented their story ideas,
players vote for their favorites. You cannot vote for yourself,
and you get only one vote. When you are ready to vote, raise
your hand. On the count of "1-2-3-go," everyone points
at another player. Most popular story idea wins!
- Ties are broken by the players' number cards,
i.e. whichever player finished first is the winner.
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New Cards
As noted above, version 2 will include 14 new story cards.
You can totally play without these, but for those who want to
know exactly what's in my playtest deck, here it is:
- The Smallest Mouse
- The Easy-Going Bear That Everyone Likes
- The SPAZ!!!
- The Returning Champion
- The Pyramids
- The Observatory
- A convention
- The Big Question
- The reactor is about to melt down
- Something just wasn't right
- They got it fixed just in time!
- Earth was welcomed into the Galactic Federation
- Everything was cool.
- She said, "Yes!"
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